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Fsx acceleration terrain map
Fsx acceleration terrain map









fsx acceleration terrain map

Think of each unique Scene file as a unique level. Use this to define how the Terrain casts shadows onto other objects in the Scene A Scene contains the environments and menus of your game.

fsx acceleration terrain map

Beyond this distance, the system uses a lower resolution composite image for efficiency.

#Fsx acceleration terrain map full

The maximum distance at which Unity displays Terrain Textures at full resolution. Higher values indicate lower accuracy, but with lower rendering overhead. The accuracy of the mapping between Terrain maps (such as heightmaps and Textures) and generated Terrain. More info See in Glossary of the Terrain.Ĭheck this box to enable instanced rendering. By default, the main camera in Unity renders its view to the screen. Reconnect only connects two adjacent tiles if they have the same Grouping ID and if both tiles have Auto Connect enabled.Ĭheck this box to enable rendering The process of drawing graphics to the screen (or to a render texture). To recreate connections between tiles, click the Reconnect button. On rare occasions, you might lose connections between Terrain tiles if you change the Grouping ID, or disable Auto connect for one or more tiles. More info See in Glossary tile to to neighboring tiles sharing the same Grouping ID. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. The grouping ID for the Auto connect feature.Ĭheck this box to automatically connect the current Terrain The landscape in your scene. More info See in Glossary, click the gear icon to reveal the Terrain settings. In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary is for settings. The final tool on the five-icon toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g.











Fsx acceleration terrain map